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Alien Outkast Update

Posted on September 11, 2020September 11, 2020 by Joshua

What’s going on my friends? I am working on a new prototype for Alien Outkast Studios. However, this prototype has already advanced past its prototype. I can design a few levels and pump out a HTML, Android, and Windows demo in no time, actually.

What is it? It is a tower defense game! I made this tower defense game forever ago. The game was a project for a okay online lesson I did two years ago. The code is pretty poorly written so I am trying to fix it up.

With that said I was able to fix up some bugs from the old version, add levels, and fix the UI up. However, I am having problems getting the delete button to work, ammo to disappear if the enemy dies before the attack hits them due to a second tower, turning off sound, and there is this weird build site glitch I’ve mostly fixed but sometimes it triggers like 1% of the time or less. I can’t track down what is triggering it in these weird circumstances. Yet the delete button fixes this only. The delete button can’t delete towers but it frees up the space. Which, is not good.

A fun thing about this tower defense game is it was supposed to be the return of Elvenmonk Studios. In fact, I spent a few months trying to get it to the progress it is at now to get it ready. This took me 2 days. I was really sloppy before. Right now I am trying to fix up the code, add in those features, and publish it under the Alien Outkast name now. Obviously it’ll be a free demo. The assets used I do not own and got them on a limited usage license. Maybe in the future I will be able to fix it up and release it as a full game for like $3.

I gotta add new enemies too and make it so they don’t spawn the same as each level. Try to make it harder and all that jazz.

Toodles everyone!

Posted in Alien Outkast Studios, Game Dev

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